Mary Flanagan, the Sherman Fairchild Distinguished Professor in Digital Humanities at Dartmouth College, is a leading innovator, artist, educator and designer, whose works have included everything from game-inspired art, to commercial games that shift people’s thinking about biases and stereotypes. Her interest in play and culture led to her acclaimed book, Critical Play, with MIT Press (2009). Her fifth academic book, Values at Play in Digital Games (with philosopher Helen Nissenbaum, MIT 2014), demonstrates that thinking about values is a key to innovation. Flanagan established the internationally recognized game research laboratory Tiltfactor (http://www.tiltfactor.org) in 2003 to invent "humanist" games and take on social through games. At Tiltfactor, designers create and research catchy games that teach or transform “under the radar” using psychological principles.